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25 Haziran 2008 Çarşamba

Chess Lessons for the Chess Teacher 2

Chess Party #12

Fundamental Endgames



  • An endgame arises when there are few pieces left on the board.
  • The king now becomes very powerful and joins the fight, since it has no fear of being checkmated by the enemy.
  • the goal in the endgame is usually to get a pawn to the last rank and promote it to a queen so as to be able to deliver checkmate
  • in order to win the game you must know how to checkmate with just a queen and a king, two rooks and a king, or even and king and one rook:
  • Fences and Killers (2 rooks vs. King)- one rook builds a fence across which the enemy king cannot climb. Then the other rook goes for the kill, forcing the king to move towards the side of the board. That rook then becomes the fence and the other one checks, so on until the king is in check on the side of the board, with no where left to run.
  • Cops and Robbers (King and Queen vs. King) - the queen is the police officer and the enemy king is the robber who is armed and dangerous. The police officer chases the robber all over town, never getting close enough to be shot by the robber. Once the robber is trapped on the side of the board, the cop calls for backup. Here comes the police chief (the king). The chief, however, can only move one square at a time since he ate too many donuts and is unable to run fast. Once he reaches the robber (never coming too close, of course) he gives the cop permission to shoot and it is then checkmate.
  • King and Pawn endgames (Often you only have one pawn and king again king left and you must learn (teach) how to promote that pawn.
  • The pawn may not need the king's help if it can get to the other side without the enemy king catching it. You must count ahead move by move (if I go here he goes here, etc.)
  • If the pawn can be caught with the enemy king, you need your own king to help. Remember a few things:
  • Keep the king in front of your pawn whenever you can
  • Your king must get to a post where it can attack the square where the pawn will become promoted to a queen. The pawn can then finish its journey safely.
  • Opposition- when the kings stand opposite each other with a square between
  • ...them whose ever move it is, is in trouble
  • if your king is on the 6th rank, opposite the enemy's king, and your pawn is on the 5th rank, you win no matter whose move it is.
  • ...If the pawn is on the a or h file and the enemy king can get in front of it, then the game ends in a draw
  • Show examples.
III. Tactics

Winning material is also one of the most important goals in chess. After all, if you have more soldiers in your army, you can more easily conquer the enemy. Tactics is said to be the art of conducting the game. It requires a player to come up with a brilliant idea in order to gain a big advantage in his or her position which mainly results in winning material or checkmate. Many times tactics involves a sacrifice- giving up material to win more material or to checkmate. Chess has been described as a strategic game that is 99% tactical.


Chess Party #13


Discovered Attack
  • Sometimes your own men get in the way of your attack. A discovered attack occurs when your piece moves out of the way of another piece which then threatens one of the enemy's soldiers.
  • A discovered check is a form of a discovered attack except that the piece that has been "discovered" is checking the king after his own soldier steps out of its way.
  • A double check is also a form of a discovered attack which is often deadly. In such cases the piece that moves out of the other soldier's shooting range also checks the king. If there is a defense against it, it has to be a move with the king because you cannot block against two missiles at once, nor can you take them both at once.
  • Examples:























Chess Party #14

Double Attack


  • Double Trouble
  • When you attack two of the enemy's soldiers at once, it is said to be a double attack. You are sure to capture one man since it is extremely difficult for your enemy to be in two places at once.
  • Sometimes, however, your opponent can escape by checking you with one piece and then running with the other, so beware!
  • Look for unguarded pieces
  • Examples:



Chess Party #15

The Fork

  • A fork is a form of double attack- you attack two pieces.
  • Any piece can fork, but it's usually done with a knight.
  • Examples:














Chess Party #16


The Pin
  • A pinned piece is one that cannot move because doing so would expose one of its fellow soldiers to attack.
  • A pinned piece is not a good defender because it is tied down.
  • Pinning is a common way to win material
  • It is a good idea to attack a pinned piece as many times as you can, until your enemy runs out of ways to defend it.
  • A pinned soldier cannot run away, especially if it's pinned to its own king. In such circumstances it is not necessary to capture the pinned soldier immediately. You can wait until the absolute perfect moment to capture. Sometimes the threat is stronger than the execution.
  • Examples:















Chess Party #17

Distracting the Defender

  • Look for overworked soldiers. They have too many chores to do and often cannot successfully accomplish everything.
  • Think, what do I want to do and who is stopping me? You will then be on the right track.
  • Examples:























Chess Party #18

Attacking the Enemy King

  • Winning material is of course pleasant, but not the most important thing!
  • Always keep an eye out on both your enemy's king and your own.
  • Just because your opponent castled, doesn't mean you can't work up a plan of attack on the king. Also, don't think you are safe by castling. Your enemy is always out to get you.
  • When you have an attack going, look for sacrifices. How many squares can the enemy escape to and how can I eliminate those. Who is the king's main defender?
  • Examples:




















Ways to Improve Skills in Tactics
  • Set up numerous example problems for your students.
  • Recommended books:
  • .....Chess: 5334 Problems, Combinations, and Games
  • .....1001 Brilliant Ways to Checkmate
  • .....1001 Winning Combinations
  • .....Secrets of Chess Tactics
  • Visit Chess Dominion

IV. Illustrative Games

  • Show your students various games of famous chess players. Be prepared to explain every move.
  • Look over your students' games too to point out their mistakes and praise their genius ideas.

V. Practice Games

  • Most people would agree that playing chess is more exciting than studying. Let your students play and enjoy the game.

VI. Tips for Teachers

  • Notice that we have used the word Party instead of Lesson through out these lessons. That is because we want to make this sound fun. Each little thing can make a difference.
  • The values of the pieces are in dollars. This is an easier concept to understand than something abstract like points. Change the currency to one appropriate for your country.
  • Do not attempt to introduce too much new material in one lesson. It is far better to have one concept engraved in the students' minds in a lesson than for them to see all but remember none.
  • Young chess scholars have very low attention spans and often cannot sit still for long during a lesson. Have them practice among themselves what you showed them or simply let them play any other chess related game they enjoy.
  • Always listen patiently to your students' suggestions no matter how silly they may be. Remember, you are there to encourage them so don't interrupt or criticize their ideas. Instead, say things like "That's an excellent idea, but there is an even more brilliant one and I know you can find it."
  • Give your students the satisfaction of finding the correct answers. You may hint, but let them make the final decision.
  • Be enthusiastic! If you are not having fun, your students won't either. But, if they enjoy it, they'll be back to learn more and then they'll teach their family and friends too.
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