19 Şubat 2008 Salı



The goal of the lesson is to acquaint the student with the following concepts:

The Knight moves and powers.

Diagram 25

The Knights are the only pieces allowed to jump over other pieces in chess.

Diagram 26

The Knight moves like an L shape. The Knights do not move from one square to another like the other pieces: they disappear from one and appear on the other.

Diagram 27

The Knight on d5 can capture any of the eight Black pieces.

Diagram 28

Let’s compare the number of moves or choices from both diagrams.

The Knight on d5 can capture in eight different ways, the Knight on a1 can just capture in two different ways.If you are thinking what I think that you are thinking, then you are correct.

The Knight on the center of the board is much stronger than the Knight on the corner far away from the center of the board. This means that it’s best for the Knight to stay around the center.

As you will learn later on, this is true for every piece except for the Rooks.


The goal of the lesson is to acquaint the student with the following concepts:
• The Pawns moves and powers.


Pawns are a bit slow, but they are the most difficult piece to learn. They have 5 different movements! Each Pawn is equal to 1 point.

1) Every one of the 16 Pawns can move one or two squares forward the first time they are moved.

After this, the Pawns can move only one square at the time

Diagram 30

2) The Pawns can only move forward, never backwards. Moving a Pawn backwards is not allowed, it’s illegal.

3) The Pawns can capture in only one way. On the square diagonally ahead of them.

Diagram 31

The white Pawn on e4 can only take the Pawn on d5. Also note that the Pawns on e4 and e5 cannot move, they are stocked.

4) There is a special capture, valid only for Pawns, it is known as “en passant” in French, an old term meaning “in passing” in English.

This is the most difficult move that a Pawn can make.

Diagram 32

Here is the White Pawn moves two spaces to e4, then the Black move can captured it by using the en passant move. However, after capturing the Pawn, the Black Pawn will end up on the e3 square instead of the e4 square as shown in the diagram below.

Diagram 33

Let me show you some position for you to look and learn more about this move.

Diagram 34

Here the White Pawn on e5 controls both black Pawns.

The black Pawns have to go through the squares d6 and f6 to move forward.

Diagram 35

The Pawns on d7 and f7 can move one or two squares forward in their first move, and fool the e5 Pawn!Nope!

The e5 Pawn has the option of capturing just as if they had moved only one square.

Diagram 36

The pawn e5 moves to f6 and the Pawn on f5 disappears. Neat!

One more thing about “en passant”:

If you think the capture is good, then go for it. Because this is a one time deal, you can do it now or never. Yes, the especial power lasts only one turn, after that you can not capture anymore.

5) The fifth movement of the Pawn is the most beautiful.

What happens when a Pawn reaches the other side of the board?

It is not stuck, it gets promoted! That’s right; the Pawn becomes anything you want, except a King or, of course another pawn.

Most players like to get another Queen because of its value. And guess what? Since each player can promote each Pawn into a Queen, a player can have at the most 9 Queens.This is a very useful special move, because if you ever lose your Queen, you can try to get her back by advancing a Pawn over to the side of the board.

We call this especial movement a “Promotion”. I like it because it shows how you can go from small and humble to be the greatest on the field.

Diagram 37

QUIZ: Black to move and wins the game.

Excellent the winning move is Pawn to c1 = Queen (c1=Q).

Diagram 38

Now let’s take a look, once you get your Queen by promoting the Pawn. The White King is under attack, this is called a check because the Queen can move side ways. If the White King tries to move to b1, then the King still in check by the Queen. If the King tries to move to a2 or b2, that it’s not allowed because the Kings cannot be next to each other. This means that the King is in check and cannot get out check. This is a CHECKMATE.


The object of the lesson is to acquaint the student with the following concepts:

• The Pawn Game

a€¢ The mad Queen.

• Chess etiquette: Touch move, fair play

• The free capture

• The “Time

” element.â

€¢ The unprotected piece.

The thing that we do before we begin a game is to choose the colors by putting a taking a White Pawn and a Black Pawn, we place them one in each hand. Please make sure than the other placer cannot see in which hand you have each Pawn, usually its best to hide them. Then, we ask the other placer to choose a hand. If you get the White Pawn you make the first move, if you get the Black Pawn you can get to see what the other player is doing.

Remember to shake hands before and after the game.

Touch move. This is a great rule; it means that if you touch a piece you must move it. If you have not take your hand off the piece and you have more than one move with that piece, you can still move it any where you want. But, once you take your hand off the piece, you must leave it where it is.

Diagram 39


This is the Pawn Game. The object of this game is similar to football: you win if one of your pawns touches the last rank on the other side.

You know already that when a Pawn goes all- the- way to the last rank: it gets promoted to anything you want, except another King!

You must be careful not to give your pawns away for free, for example, if white opens with Pawn from e2-e4, Black should not play a move like Pawn d7-d5.

White would capture the black Pawn on d5 for free, e4xd5.


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